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Cossacks European Wars Download Torrent. Just download torrent and start playing it. Download Links: Click here to download One of the most touted features of the Cossacks Anthology is the ability to field huge armies totaling 8, units — at least in theory. Gameplay Two armies meet There are 6 basic resources in the game that are crucial to the player's military victory. Maps In Cossacks there is a multitude of playable, randomly generated maps in addition to five long campaigns which are considered[by whom?

Nations Austria — The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Algeria — The Algerians, like the other Islamic nation, Turkey, cannot advance into the 18th century. They instead rely on cheap, quick-producing units and horde tactics to overwhelm their enemies. Their navy, like Turkey's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th-century battleships.

Algerians may not produce the 18th-century ship-of-the-line. The Algerian unique are the regular Archer and the Mameluke. Denmark — Danish musketeers, at least in the most current netbook version, carry grenades — although unlike the dedicated grenadier, these cannot be upgraded in power.

England — English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations.

The English unique units are the Highlander and the Bagpiper. The highlander is a long-ranged unit with no bayonet, and is built from the 18th-century barracks. The bagpiper is used to form 18th-century formations together with the 18th-century officer. France — The French specialize in musket-armed cavalry, as two of their unique units, the King's Musketeer and the 18th-century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long-ranged infantry unit without bayonets.

Players playing against France should be prepared for a French charge of 18th-century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands — Players facing the Dutch must be prepared to be rushed by Dutch 17th-century Musketeers Harquebusier , as they are the fastest-producing units of their type.

This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th-century Musketeers. Piedmonte — The Piedmontese produce Padres, the best healers in the game.

They also have a 17th-century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's.

Polish 17th-century pikemen are weak, but are produced very quickly. Portugal — The Portuguese have no unique units, but they do, however, possess a unique building. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker.

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Happily, however, the random game generator is available in both modes. Microsoft's Age of Empires series might be regarded as the benchmark for this type of game, since it's the most successful, so here's a list not meant to be comprehensive of some ways Cossacks differs from AoE , both for good and bad:. Ways that Cossacks falls a bit short of the standard: - Players used to AoE will be disappointed at the lack of information about what the cursor is hovering over when moving it around the main map.

The resources especially give no clue as to what they are, either when clicked or hovered. We can surmise that we'll get wood from the clump of trees over there, but where do we get stone?

Ah, must be that pattern of rocks strewn around that field. Yes, those holes in the ground support the mines, but which are iron and which are coal? You don't really know until you've built a mine or two. Gold can be spotted fairly easily. There are little gold nuggets visible. Some things must be learned by trial and error. The peasants don't "build and work," they build and stand there.

Although there is a button for highlighting all idle peasants, there is no toggle for moving from one to the next. This seems an unnecessarily harsh cultural judgment in a computer game. If this is done for the sake of some obscure hyper-authenticity, then there are other details that should have been addressed or were missed. It looks like you must wipe out every last resource and unit of the enemy -- not too much fun when half the time invested in the game is mopping up.

Ways that Cossacks surpasses the standard: - Peasants, buildings and artillery can be captured. Buildings can be captured and either used or destroyed. Destruction of buildings doesn't happen instantly. Once you press the Delete button, the building catches fire and then slowly burns away its hit points, adding -- for those destruction fans out there -- atmosphere as your forces cut a swath through a nation.

However, this also gives the original owner time to restore the building if he or she manages to recapture it. The owner can apply peasant power to rebuild a building. Create an officer and a drummer in your barracks and group your infantry into formations, then control them by clicking the officer, who serves as the conduit for all movement orders for the soldiers who are part of that formation.

This introduces realistic period maneuvering that resembles true formation tactics and drill. There are only three formations, however -- rank, column and square columns not for fast marching, but as an attack formation. The fine points of drill are not left to the player "Wheel left!

Inexplicably, formations can be made using groups of certain numbers that seem to have no discernible pattern or relevance -- 15, 36, 96, Formations can only be made in the designated denominations. It concentrates on a …. Cossacks - European Wars is a historic real-time strategy game. The game is based on the events of the century in Europe when nations and states were …. About This GameTo stand alone in war is extremely unpleasant. Extremely pleasant, on the other hand, is the stand-alone version Cossacks: Back to War.

Containing all …. Cossacks: European Wars gives gamers the chance to go back in time to 16th century Europe to built and face off against different civilisations. A large number of different nations are represented in the game including England, France, Germany, Poland, Sweden and Russia..

Events Cossacks: European Wars will cover the period of the centuries, where they will take part in bloody battles between the countries of Ukraine, Russia ….



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